Consumer Spending on Virtual Reality Entertainment to Hit $3.3 Billion by 2020, IHS Markit Says

Dateline City:
London
Multimedia
World VR headset installed base forecast by platform (m)
Contacts
Economics & Country Risk; Aerospace, Defense & Security; Technology
Amanda Russo, +44 208 276 4727
amanda.russo@ihsmarkit.com
or
All Industries
IHS Media Relations, +1 303 305 8021
press@ihs.com

Virtual Reality (VR) headset usage to jump from 4 million in 2015 to 81 million in 2020; Sony’s PlayStation VR will outsell Oculus Rift and HTC Vive in 2016

LONDON (6 October, 2016) – Aggressive promotional activity from smartphone vendors and the launch of premium smartphone VR solutions, including Google’s Daydream View, will help drive the installed base of VR headsets from 4 million in 2015 to 81 million in 2020. That same year, consumer spending on VR headsets will reach $7.9 billion and spending on VR entertainment will hit $3.3 billion.

Language:
English

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